000 05112cam a22007578i 4500
001 on1268276251
003 OCoLC
005 20230530091828.0
006 m d
007 cr |||||||||||
008 211201t20222022miu ob 001 0 eng
010 _a 2021039329
040 _aDLC
_beng
_erda
_cDLC
_dOCLCF
_dEYM
_dOCLCO
_dUNOMP
_dOCLCO
_dOCLCQ
_dP@U
_dYDX
_dJSTOR
_dEBLCP
_dN$T
020 _a0472902628
020 _a9780472902620
_q(electronic bk.)
020 _z9780472075225
_q(hardcover)
020 _z9780472055227
_q(paperback)
024 7 _a10.3998/mpub.11477677
_2doi
035 _a3556200
_b(N$T)
035 _a(OCoLC)1268276251
037 _a22573/cats190744
_bJSTOR
042 _apcc
050 0 0 _aGV1469.35.M67
072 7 _aSOC
_x000000
_2bisacsh
072 7 _aSOC
_x052000
_2bisacsh
072 7 _aGAM
_x013000
_2bisacsh
082 0 0 _a794.8
_223/eng/20211215
084 _aSOC052000
_aGAM013000
_2bisacsh
049 _aMAIN
100 1 _aChurch, David,
_d1982-
_eauthor.
_9200525
245 1 0 _aMortal kombat :
_bgames of death /
_cDavid Church.
263 _a2202
264 1 _aAnn Arbor :
_bUniversity of Michigan Press,
_c2022.
300 _a1 online resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aLandmark video games
504 _aIncludes bibliographical references and index.
520 _aUpon its premiere in 1992, Midway's Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent "fatality" moves performed by photorealistically rendered characters. Targeted by lawmakers and moral reformers, the series directly inspired the creation of an industrywide rating system for video games and became a referendum on the wide popularity of 16-bit home consoles. Along the way, it became one of the world's most iconic fighting games, and a transmedia franchise that continues to this day. This book traces Mortal Kombat's history as an American product inspired by both Japanese video games and Chinese martial-arts cinema, its successes and struggles in adapting to new market trends, and the ongoing influence of its secret-strewn narrative world. After outlining the specific elements of gameplay that differentiated Mortal Kombat from its competitors in the coin-op market, David Church examines the various martial-arts films that inspired its Orientalist imagery, helping explain its stereotypical uses of race and gender. He also posits the games as a cultural landmark from a moment when public policy attempted to intervene in both the remediation of cinematic aesthetics within interactive digital games and in the transition of public gaming spaces into the domestic sphere. Finally, the book explores how the franchise attempted to conquer other forms of media in the 1990s, lost ground to a new generation of 3D games in the 2000s, and has successfully rebooted itself in the 2010s to reclaim its legacy.
588 _aDescription based on print version record and CIP data provided by publisher; resource not viewed.
542 1 _fThis work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
_uhttps://creativecommons.org/licenses/by-nc-nd/4.0
505 0 _aIntro -- Contents -- Acknowledgments -- Introduction: ABACABB -- One. Ludic Precursors and Generic Innovations -- Two. Cinematic Influences and Cultural Politics -- Three. Mortal Kontroversy -- or, Dispatches from the Console Wars -- Four. Imitation, Derivation, and Reinvention -- Notes -- Glossary -- Mortal Kombat Ludography -- Bibliography -- Index
590 _aAdded to collection customer.56279.3
650 0 _aMortal Kombat (Game)
_9200526
650 0 _aVideo games
_xSocial aspects
_zUnited States.
_9200527
650 0 _aVideo games
_zUnited States
_xHistory.
_9200528
650 6 _aJeux vid�eo
_xAspect social
_z�Etats-Unis.
_9200529
650 6 _aJeux vid�eo
_z�Etats-Unis
_xHistoire.
_9200530
650 7 _aSOCIAL SCIENCE / General
_2bisacsh
_9163487
650 7 _aMortal Kombat (Game)
_2fast
_0(OCoLC)fst01026501
_9200526
650 7 _aVideo games.
_2fast
_0(OCoLC)fst01166421
_9200531
650 7 _aVideo games
_xSocial aspects.
_2fast
_0(OCoLC)fst01166440
_9199023
651 7 _aUnited States.
_2fast
_0(OCoLC)fst01204155
_9161796
655 7 _aHistory.
_2fast
_0(OCoLC)fst01411628
_9160751
710 2 _aMichigan Publishing (University of Michigan),
_epublisher.
776 0 8 _iPrint version:
_aChurch, David, 1982-
_tMortal kombat
_dAnn Arbor : University of Michigan Press, 2022
_z9780472075225
_w(DLC) 2021039328
830 0 _aLandmark video games.
_9200532
856 4 0 _3EBSCOhost
_uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=3556200
938 _aProQuest Ebook Central
_bEBLB
_nEBL30385507
938 _aYBP Library Services
_bYANK
_n304640318
938 _aProject MUSE
_bMUSE
_nmusev2_110601
938 _aUniversity of Michigan press
_bUOMP
_n10.3998/mpub.11477677
938 _aEBSCOhost
_bEBSC
_n3556200
994 _a92
_bN$T
999 _c110688
_d110686