| 000 | 03078cam a2200457M 4500 | ||
|---|---|---|---|
| 001 | on1348375375 | ||
| 003 | OCoLC | ||
| 005 | 20230530085142.0 | ||
| 006 | m d | ||
| 007 | cr ||||||||||| | ||
| 008 | 221022s2022 xx o ||| 0 eng d | ||
| 040 |
_aYDX _beng _cYDX _dSFB _dN$T |
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| 020 |
_a3832555102 _q(electronic bk.) |
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| 020 |
_a9783832555108 _q(electronic bk.) |
||
| 035 |
_a3541253 _b(N$T) |
||
| 035 | _a(OCoLC)1348375375 | ||
| 050 | 4 | _aHF5415.32 | |
| 082 | 0 | 4 |
_a658.8342 _223/eng/20230404 |
| 049 | _aMAIN | ||
| 100 | 1 |
_aEbbing, Tobias. _9199353 |
|
| 245 | 1 | 0 |
_aPRICING OF CONSUMER INNOVATIONS _h[electronic resource]. |
| 260 |
_a[S.l.] : _bLOGOS VERLAG BERLIN, _c2022. |
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| 300 | _a1 online resource | ||
| 520 | _aConsumers are an important source of innovation. They primarily innovate out of non-monetary motivations, such as use interest, learning and social rewards. Nonetheless, increasing numbers of such consumer and user innovators recently began diffusing their creations on online marketplaces, where they price and commercialize them. This empirical work reveals that, compared to firms, consumers' different motivations to innovate affect their pricing decisions systematically in terms of cost, customer quality and competition considerations. Furthermore, it shows that customers' price evaluations differ consistently when a product is marketed as created by consumers. Two empirical, sequential mixed methods studies were conducted for testing a series of hypotheses derived from fusing pricing research with consumer and user innovation theory. The empirical work was executed in the field of indie video games. Its core quantitative analyses were carried out with data scraped from the Steam computer game marketplace. Interviews and experiments with commercializing consumer innovators and their customers scaffold the findings from the market data analyses. The generated knowledge helps (a) consumer and user innovators to shape and validate their marketing strategies, (b) business administrators to respond to an influx of consumer innovators as competitors, and (c) economists in understanding the market impacts of commercial consumer innovation diffusion. | ||
| 590 | _aWorldCat record variable field(s) change: 050, 082, 650 | ||
| 650 | 0 |
_aConsumer behavior. _9164291 |
|
| 650 | 0 |
_aPricing. _9199354 |
|
| 650 | 7 |
_aAmerican English. _2bicssc _9199355 |
|
| 650 | 7 |
_aBehavioural economics. _2bicssc _9199356 |
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| 650 | 7 |
_aEconomics. _2bicssc _9161346 |
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| 650 | 7 |
_aE-commerce: business aspects. _2bicssc _9199357 |
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| 650 | 7 |
_aBusiness innovation. _2bicssc _9199358 |
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| 650 | 7 |
_aEntrepreneurship. _2bicssc _9179182 |
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| 650 | 7 |
_aSales & marketing management. _2bicssc _9199359 |
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| 650 | 7 |
_aSales & marketing. _2bicssc _9199360 |
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| 650 | 7 |
_aInventions & inventors. _2bicssc _9199361 |
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| 856 | 4 | 0 |
_3EBSCOhost _uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=3541253 |
| 938 |
_aYBP Library Services _bYANK _n18180309 |
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| 938 |
_aEBSCOhost _bEBSC _n3541253 |
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| 994 |
_a92 _bN$T |
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| 999 |
_c110491 _d110489 |
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