000 03078cam a2200457M 4500
001 on1348375375
003 OCoLC
005 20230530085142.0
006 m d
007 cr |||||||||||
008 221022s2022 xx o ||| 0 eng d
040 _aYDX
_beng
_cYDX
_dSFB
_dN$T
020 _a3832555102
_q(electronic bk.)
020 _a9783832555108
_q(electronic bk.)
035 _a3541253
_b(N$T)
035 _a(OCoLC)1348375375
050 4 _aHF5415.32
082 0 4 _a658.8342
_223/eng/20230404
049 _aMAIN
100 1 _aEbbing, Tobias.
_9199353
245 1 0 _aPRICING OF CONSUMER INNOVATIONS
_h[electronic resource].
260 _a[S.l.] :
_bLOGOS VERLAG BERLIN,
_c2022.
300 _a1 online resource
520 _aConsumers are an important source of innovation. They primarily innovate out of non-monetary motivations, such as use interest, learning and social rewards. Nonetheless, increasing numbers of such consumer and user innovators recently began diffusing their creations on online marketplaces, where they price and commercialize them. This empirical work reveals that, compared to firms, consumers' different motivations to innovate affect their pricing decisions systematically in terms of cost, customer quality and competition considerations. Furthermore, it shows that customers' price evaluations differ consistently when a product is marketed as created by consumers. Two empirical, sequential mixed methods studies were conducted for testing a series of hypotheses derived from fusing pricing research with consumer and user innovation theory. The empirical work was executed in the field of indie video games. Its core quantitative analyses were carried out with data scraped from the Steam computer game marketplace. Interviews and experiments with commercializing consumer innovators and their customers scaffold the findings from the market data analyses. The generated knowledge helps (a) consumer and user innovators to shape and validate their marketing strategies, (b) business administrators to respond to an influx of consumer innovators as competitors, and (c) economists in understanding the market impacts of commercial consumer innovation diffusion.
590 _aWorldCat record variable field(s) change: 050, 082, 650
650 0 _aConsumer behavior.
_9164291
650 0 _aPricing.
_9199354
650 7 _aAmerican English.
_2bicssc
_9199355
650 7 _aBehavioural economics.
_2bicssc
_9199356
650 7 _aEconomics.
_2bicssc
_9161346
650 7 _aE-commerce: business aspects.
_2bicssc
_9199357
650 7 _aBusiness innovation.
_2bicssc
_9199358
650 7 _aEntrepreneurship.
_2bicssc
_9179182
650 7 _aSales & marketing management.
_2bicssc
_9199359
650 7 _aSales & marketing.
_2bicssc
_9199360
650 7 _aInventions & inventors.
_2bicssc
_9199361
856 4 0 _3EBSCOhost
_uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=3541253
938 _aYBP Library Services
_bYANK
_n18180309
938 _aEBSCOhost
_bEBSC
_n3541253
994 _a92
_bN$T
999 _c110491
_d110489